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LIVE. LEARN. LEAD | QUEEN MARGARET COLLEGE 11 VISUAL ARTS (ARTS) Course details: The aim of this course is for students to develop an enthusiasm for and a confidence in art making, building on the skills acquired in each successive year. The Year 7 Visual Arts course is a practical course of study that introduces the students to Year 1 of the MYP framework. The artistic fundamentals that students develop form a foundation on which to build further skills and understanding of the MYP Arts Curriculum. They will be encouraged and enabled to: • Create 2D and 3D artworks in a variety of wet, dry and digital media • Develop technical skills specific to the discipline • Engage in a process of creative exploration and discovery • Make purposeful connections between investigation and practice • Understand the relationship between art and its contexts • Respond to and reflect on art Course Information: • Each class will rotate through four different unit topics over the year. • There is a consumables fee of approximately $75+gst, which will be charged to the student’s account. Homework expectations: Students should be learning at home for a total of at least one hour per weeknight, across all subjects. To achieve at a high level in this subject, students may have to complete some homework during the week. Homework might include: • Completion of assignments or self-evaluation reflection sheets started in class • Catching up on work missed due to absence TECHNOLOGY (DESIGN) Course details: Technology is about making a difference in our world – through developing designs, products and systems that meet the requirements of a design brief.  The design cycle is a key development process that is followed at all year levels in Technology. In the Year 7 course, students will cover two major units, each lasting approximately two terms. Felting: Zoo Gifts Students will learn about felt-making traditions and processes. They will create their own felt fabric and learn how to hand- sew and embellish their materials. As part of this topic students will visit Wellington Zoo and the zoo gift shop – to develop prototype gift items that have a zoo theme. Digital Technology In this unit activities will include an introduction to Digital Technology at QMC and the 1:1 laptop programme, skills development, and a design project that will incorporate computational thinking and the application of a variety of digital media.

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